Porting Half-Life to C#, gltf2mdl progress, and other things
I have a reason to believe this year marks the return of old me. I'll explain what that means soon.
I started porting Half-Life SDK over to C#, basically aiming to have all the game code there, and only the utmost minimal C++ boilerplate to let the engine launch the mod & then delegate all logic to a C# DLL. But first, some in-the-meantime stuff.