Elegy Engine, USB handbrakes and productivity
So I finally found some time to re-enable rendering in Elegy. I also noticed I've been a bit more productive lately. Oh, and my ESP32 chips arrived!
So I finally found some time to re-enable rendering in Elegy. I also noticed I've been a bit more productive lately. Oh, and my ESP32 chips arrived!
Hello Internet! It's been a while for sure. Tonight I'm gonna briefly write about this website and some project-related stuff, and of course, HL2's 20th birthday.
Very epic news! If we look back at April this year:
Congrats! A door that will never ever open. I did also think about triggering and stuff, I even went ahead to modify TrenchBroom a bit so I can have autocompletion for these triggerable events, e.g.
mydoor.Open()
can be a valid keyvalue. However I need to experiment more.
You'll notice I didn't exactly have triggering implemented. I only thought about it. Well GUESS WHAT.
I have extended fennecs
with my own stuff on top, in a separate library which I might as well release in its own NuGet package! Eventually.
Alright, let's see what I wrote about last time...
Mental health.. mhm. Yeah, it's good now. I fixed my sleep schedule, too, I managed to wake up at 7:40 this morning and have proper pre-11:30 breakfast even. Back then it was a scramble to have brunch before 15:00, hah.
The VRChat + Virtual Desktop hack still works, annnd I've yet to actually automate it. Because of course, that's how it goes. My brother managed to complete Boneworks, Bonelab and Half-Life Alyx, all before me.
As of recently, the Elegy team has officially gotten a new member! A friend of mine, Amara, is gonna contribute to the tooling and stuff which is very epic.
A big change happened again. The engine subsystems have become separated from the engine. Now the engine is basically an application framework, and using code generation it automatically initialises and launches various engine subsystems.
This way tools will only use what they need from the engine, and won't pull unnecessary dependencies with them, reducing needed filesize and stuff.
A couple weeks ago I experimented with a hybrid ECS that supports Source-style entity OOP... now I've thought up of a concept that might just make that obsolete. My idea for entity components was basically twofold: massive data processing and entity traits.
I experimented with the entity parsing a bit further, and was able to elegantly make it work using code generation. It's very powerful, I must say!
Wew. I'm happy to say I've already reached a few goals I set for myself in January:
Elegy is en route to becoming more and more usable, so that's cool.
A couple weeks ago I experimented with a hybrid ECS that supports Source-style entity OOP... now I've thought up of a concept that might just make that obsolete. My idea for entity components was basically twofold: massive data processing and entity traits.
Entity traits would "inject" functionality into entities, and honestly, I think this is just the way to go. FGD files would become entity archetype descriptions at that point:
@BaseClass = Door
[
Door.Angle(string) : "Open-close angle"
...
]
@SolidClass base( Door ) = func_door
[]
@PointClass base( Door, Model ) = prop_door
[]
Sretna nova! (or srećna as our eastern neighbours would say it)
2023 was full of ups and downs and ups and downs, and I'm finally feeling a little more stable now. A short overview of what happened throughout the year:
The material system is now a thing. It can read Quake 3-style material definitions like these:
materials/tools/nodraw
{
materialTemplate NoDraw
{
// TrenchBroom dies upon encountering quotation marks here, so do not use them
map materials/textures/tools/nodraw
}
compilerParams
{
// Stripped away
Nodraw 1
// Nodraw implies that lightmap will be 0, but yeah
Lightmap 0
// This one will probably need tweaking. If we ever end up
// using brushes for collision acceleration, this will have
// to be 1.
Collide 0
}
}
Woo! We are in October now. The crunchy and stressful period is mostly over now, as I finished the deadline on job 2.
Also egh, I am getting tired of my chair. I bought it like 3-4 months ago, and it was extremely good at the time, but it has kind of lost a part of its volume and I am tired of not being able to adjust the back rest angle. Another thing I didn't account for is the fact it gets super warm after a couple hours.
Well, good thing is, I have standards now. I found a far far better chair for like 310€ and I'm really thinking about it, but TBH it might be better for me to wait for Christmas or something like that. We'll see.
Oh yeah, also, I recently bought this microfox.dev domain! If you are viewing from admer456.github.io/slice-of-life
, which is highly unlikely, you should check out the new one now. Nothing is different, I just have my own sorta thing now.