Q4 2023, Elegy
23rd of October, 2023
The material system is now a thing. It can read Quake 3-style material definitions like these:
materials/tools/nodraw
{
materialTemplate NoDraw
{
// TrenchBroom dies upon encountering quotation marks here, so do not use them
map materials/textures/tools/nodraw
}
compilerParams
{
// Stripped away
Nodraw 1
// Nodraw implies that lightmap will be 0, but yeah
Lightmap 0
// This one will probably need tweaking. If we ever end up
// using brushes for collision acceleration, this will have
// to be 1.
Collide 0
}
}