Q3 2023, Miscellaneous
29th of July, 2023
Been busy with my jobs.
Half-Life software-style water has been shaderised: https://www.shadertoy.com/view/ctXyW8
Bacontsu is trying to get it into a HL mod, which is neat.
My hair is pretty long. I love it.
31st of July, 2023
It’s the end of the month and damn is it a good one. Yesterday, on the 30th, I made software water in HL OpenGL, again. This time, it’s way better and more proper. It’s a proof of concept still, and it needs to render water surfaces from the BSP. It’s currently rendering one big water plane, plus we need to work out texture scaling and parametrisation.
10th of August, 2023
Cousins left yesterday. It feels pretty weird without them, and there is an extra weird / half-depressing feeling when it’s the end of summer and school is about to start. I then realised, oh, I don’t quite have to suffer from that any more. It’s a little different for me now.
I completed most of HL SDK Programming 4.1. It is going rather splendidly.