Q1 2024, Miscellaneous
8th of January, 2024
Sretna nova! (or srećna as our eastern neighbours would say it)
2023 was full of ups and downs and ups and downs, and I'm finally feeling a little more stable now. A short overview of what happened throughout the year:
- January: started the Elegy Engine project, wrote some raymarching shaders
- February: worked on a secret lil' GUI tool project
- March: cemented the Elegy Engine project, played with Veldrid, ported Unreal-style water to Godot
- April: got a job, started working on my college game project (in Unity ;w;)
- May: got used to the job, started working on a commercial Source game on the side - Amygdala